Thursday, November 25, 2021

Ask HN: Pathfinding algorithm to find all shortest k paths between two nodes?

Im developing a city builder game and want to simulate citizens walking from point A to point B, but have each citizen take a random k shortest path to reach their destination. This is to avoid clumping that you'll see if you use Dijkstra's or flow fields (since these return only one available path). I will also use this for cars, so the algorithm must handle weighted and directed edges.

I have created my own solution, but I'm always looking for more optimal algorithms.


Comments URL: https://news.ycombinator.com/item?id=29344011

Points: 2

# Comments: 0



from Hacker News: Newest https://ift.tt/32yzisl
via IFTTT

No comments:

Post a Comment

Show HN: rtrvr.ai – AI Web Agent for Automating Workflows and Data Extraction

Hey HN, I'm excited to share rtrvr.ai, a Chrome extension that brings the power of AI agents to your everyday web browsing. It's de...