Ask HN: Building a game for AI Research
53 by keerthiko | 13 comments on Hacker News.
I'm working on a PC game as a personal project. I am primarily a game designer and developer, but I'm interested in working towards making my game friendly towards AI research. I tried reading TF/PyTorch docs but couldn't find a guide on how to make my game a friendly environment that exposes the necessary surface area for AI research. I would love advice from anyone who has experience building API layers for video games for AI (BWAPI, OpenAI's DOTA team, deepmind SC2 AI, etc) for pointers.
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