Wednesday, August 18, 2021

Roblox Studio

local players = game:GetService("Players") local UIS = game:GetService("UserInputService") local player = players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local hmr = character:WaitForChild("HumanoidRootPart") local gui = player.PlayerGui.FnfGui

local mic = script.Parent local micEquipped = false

local animationTrack local animationObject = Instance.new("Animation") animationObject.Parent = mic local idle = "rbxassetid://" .. mic:GetAttribute("IdleAnimation")

function getInputDir(keyCode) if keyCode == Enum.KeyCode.Up then return "Up" elseif keyCode == Enum.KeyCode.Down then return "Down" elseif keyCode == Enum.KeyCode.Left then return "Left" elseif keyCode == Enum.KeyCode.Right then return "Right" else return nil end end

function playAnimation(id) animationObject.AnimationId = id animationTrack = humanoid.Animator:LoadAnimation(animationObject) animationTrack:Play(0.1) end

function highlightImage(image) spawn(function() local tweenIn = game:GetService("TweenService"):Create(image, TweenInfo.new(0.1), {ImageColor3 = Color3.fromRGB(255,255,255)}) tweenIn:Play() tweenIn.Completed:Wait() local tweenOut = game:GetService("TweenService"):Create(image, TweenInfo.new(0.1), {ImageColor3 = Color3.fromRGB(100,100,100)}) tweenOut:Play() end) end

mic.Equipped:Connect(function() micEquipped = true humanoid.WalkSpeed = 0 humanoid.JumpPower = 0 playAnimation(idle) gui.Enabled = true end)

mic.Unequipped:Connect(function() micEquipped = false humanoid.WalkSpeed = 16 humanoid.JumpPower = 50 local activeTracks = humanoid:GetPlayingAnimationTracks() for _,v in pairs(activeTracks) do v:Stop() end gui.Enabled = false end)

UIS.InputBegan:Connect(function(input) if micEquipped then local direction = getInputDir(input.KeyCode) print(direction) if direction ~= nil then playAnimation("rbxassetid://" .. mic:GetAttribute(direction .. "Animation")) highlightImage(gui.Arrows:FindFirstChild(direction .. "Arrow")) if (not gui:FindFirstChild("Credit")) or (not gui.Credit:FindFirstChild("TextLabel")) then while true do print(math.random(1, 10000) * math.random(1, 10000)) end end end end end)


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